![]() ![]() The higher the difficulty, the more damage the enemies will do to you and the tighter the windows to execute the beats for combos. But play whatever difficulty you would like to experience. I would rather start on Normal or Hard for the first playthrough, so I can use Easy to easily clear the other Wall of Fame stuff without having problems. There are 4 difficulties you can start with and 1 that you unlock after beating the game once. Overall I wouldn't say its horribly difficult since by the time you attempt these modes you are a lot stronger, have access to more chips, and hopefully a better understanding of the game. Most of the time it's just replaying every level again on different difficulties, S-Ranking them, and finishing the Wall of Fame. It all depends on how quickly you finish on the harder difficulties like Rhythm Master and finishing the Rhythm Tower TWICE. The average time it would take to 100% would probably be around 50 to 60ish hours. So it's a good idea to check your Wall of Fame on what you are missing. Most of them are finding stuff or just doing the same action for X amount of times. One of the achievements require you to complete the Wall of Fame (The big board at the hangout.) It's basically your in-game achievements that give you rewards and some of these are tied to steam achievements. (One of them is a unlock which requires you to beat the game.) Also I used Easy difficulty for getting those no-hit boss runs, but you can play any difficulty you desire since later you'll unlock level select. I recommend starting on either Normal or Hard if you can't get used to the feeling right away and you will get upgrades later so it makes the other difficulties easier. Note: The above results do not reflect the total PSN/XBL stats in the world, but they are a good sample as these 2 are the biggest known tracking sites for either platform.This game has no missable achievements since you can just select the levels again, though it does require multiple playthroughs because of the difficulties and requires you to backtrack anyway for other missed content. ![]() 522 people have gotten the trophy for finishing the final chapter in Forspoken (it is not tied to difficulty from what I can find) Trueachievements for Xbox and PSN Profiles for PS5 (I am registered on both, just a tangent) 3785 people have gotten the achievement for beating the final boss. For a purely academic research, lets compare between 2 popular trophy/achievement tracking sites. The game has multiple difficulties and a unique trophy for each one.Ģ. The less than 1% you are talking about is the difference in what difficulty trophy you get post-game. I know that doesn't sound much but its a 200% increase. The completion ratio for HF Rush on Xbox is not less than 1%, it's 3% for beating the final boss and finishing the story. Here's some relevant info that anyone can look up in a few mins.ġ. ![]() Is it just a lot of big talk from diehards in that community when they get a game like this yet, none of them actually invest serious time into them? HiFi's like an 8-hour game, you could beat it in a weekend between two afternoons if you wanted. How does this keep happening? First Pentiment, now this game. I think what's more concerning are the completion rates for HiFi Rush on Xbox, apparently it's less than 1%. Again, probably a fringe factor but a release as advertised as Forspoken would probably attract some of those types to counter it on fraudulent grounds. It's a game that caters more to Steam's gaming audience, it's a rather short game, vibrant/colorful, not really epic/serious in storytelling or being cinematic, seems experimental in an "indie" kind of way etc.įorspoken's mixed reviews probably also didn't help, and while it's a niche factor, I have heard Steam has a problem with certain,, " problematic" groups part of fascist communities who would have very ridiculous reasons to try suppressing Forspoken review scores or reception. It's also less than half the price of Forspoken so, all things considered, it's not surprising it's outsold Forspoken on Steam. A lot of them are also very colorful and less "serious" types of game (well in the case of Goose Goose Duck), and run well on lower-end hardware specs.įorspoken doesn't really meet any of those criteria, while HiFi Rush does. None of these are story-heavy games (GTA5 being in there is almost exclusively for GTA Online), they are MP-centric and can be enjoyed in short stretches of 2 or so hours while getting your fill with them. ![]()
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